Showing posts with label V-Ray. Show all posts
Showing posts with label V-Ray. Show all posts

Saturday, October 5, 2013

V-Ray Dirt Multi Tile Baker [Maya Python]

This is a tool I wrote that will bake out V-Ray Dirt based off a min and max UV Region set by the user. I have used this in production on assets with a hundred tiles and baking out at 4 K resolution.

I will be releasing this in the near future on Creative Crash.

V-Ray Dirt Param Documentation
V-Ray Dirt Examples

Video Demo:


Input Mesh:
Result:

GUI: