Thursday, November 5, 2009

Snowboard Design!



Photo by Yumi Ip.


Concept Sketch by Yumi Ip.
Flash Illustration Based On Concept Sketch by Andrew K Chan.Print on Board:


Photo by Yumi Ip

PANTURAL Showreel



I am just so inspired by how crazy this guy is. He understands how to do everything in 3d to a specialist level!

Thanks for the link Erin!! :D

Tuesday, November 3, 2009

Momoki

Wire Armature


Building Volume with Tin Foil!

Sculpey applied ontop
Worked out the details!
Baked, and Painted with Acrylics

Momoki is a character that I designed, and sculpted for Yumi. I'm looking forward to doing some more sculpting in the future! It's so fun!! :D

Monday, November 2, 2009

More Lighting WIP

Just thought I'd show some more progress with this! I still have alot of work to do!! =)

This shot is done mostly with lights. For the Rim lights... I have like 30 lights in total!

I am using a HDRi with Final Gather to get reflections of fake room since the shot doesn't have geometry surrounding the shot it will look weird if there's zero reflections in the glass..

I'm also using Caustics to get the light refractive patterns caused by the glass!

The candles have a ramp attached to the ambient channel because I have no idea how to do a sub surface scattering shader... =P Faking SSS can be achieved by using a projected ramp, or light linking a volume light on the candles!

No cheap stuff like final gather, or GI. However I am using Caustics to get the light patterns caused by the glass.



Brightened up the back wall a bit.
Brightened the green leaf a lot. Added more transparency and translucent attribute to the shader.
I lowered the reflectin on the wood, and added reflection blurs on everything!

Sunday, November 1, 2009

Traditional Paintings


I'm not very strong at traditional painting but I did these in my final year just for fun. All our courses were 3d, except for life drawing! There were days where I would look forward to just drawing for fun to get away from the computer!

In the 1st two years I only drew with NuPastels, and Charcoal. There was one time in 2nd year where I sculpted the model from pose the pose from the same piece of clay. In 3rd year I transitions to 8B, Ebony, and Blackwing Pencils! Near the end of the semester I got into experimenting with acyrlics.

Not that one medium is more fun, or better than the other but its very refreshing to change it up.

Lifedrawing can become a chore when you do it every day. It's nice to play with different mediums. :)

Wednesday, October 28, 2009

Lighting Candle Assignment WIP

6th Pass (WIP)

3d model by Jeremy Birn
Shading, and Lighting by Andrew K Chan

Last week we were given this scene to light. Each pass is a result of a few hours of work each night after I get off the studio. During the middle of the week I was totally stuck because I couldn't figure out why the bottles had a milky/foggy look. I knew it was the photons getting trapped inside but after much struggle I was able to progress.

In this piece I gained a greater understanding of candle light, shaders, refractions, reflections, trace depth, caustics, final gather, and HDRi.

Although lighting in 3d can be very technical, it sort of feels like painting with lights. It a shame that the course will be ending in 2 weeks. =(


5th Pass


4th Pass

3rd Pass

2nd Pass

1st Pass

Friday, October 23, 2009

KITCHEN

Model by Jeremy Birn.

Hey guys, sorry for the lack of post. I've been tweaking this on the side.

I am working fulltime, interning after work, and doing 8 online workshops... Every workshop gives assignments to do so I've been getting really swamped!

If you're doing lighting at HD 1080p, and you're going to use the crazy stuff like Global Illumination, Caustics, Final Gather, Reflection blur, and Refraction blur it just KILLS your render times.... I forgot to blur the reflections on the front table which I will go back to do soon.

I recently rid of my duoCore, and got an i7!!! My lighting assignments were taking 1-3 hrs to render one frame, and now with the i7 it takes 2-5 minutes!!! I am using my old video card still... I changed all my ram from 8 gbs DDR2 to 12 gbs DDR3... the ram is extremely expensive but well worth the investment if you want to do 3d.

My next step is to put in a Nvidia Quaddro... I'm currently using a 7 series GTX (VERY OLD)