This is a tool I wrote that will bake out V-Ray Dirt based off a min and max UV Region set by the user. I have used this in production on assets with a hundred tiles and baking out at 4 K resolution.
I will be releasing this in the near future on Creative Crash.
V-Ray Dirt Param Documentation
V-Ray Dirt Examples
Video Demo:
Input Mesh:
Result:
GUI:
1 comment:
thanks thats really cool...
would this also work with other shaders..`?
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